Game Design Intern @ Respawn

Aritro Paul

GDI

Aritro Paul

Game Design Intern @ Respawn

Aritro Paul

Why I would be a good fit for Respawn?

Why I would be a good fit for Respawn?

// APPLICATION FOR INTERNSHIP

// APPLICATION FOR INTERNSHIP

Apart from generally being a huge fan of Respawn games, (I've played all the major ones), currently I've been studying game design as part of my curriculum at UMD's Human Computer Interaction Program.

That has given me a very interesting insight on how games work, and how to develop game mechanics, design levels and conduct playtesting.


I worked on an physical card game called Khooni (Killer), for which we designed cards, game mechanics, playtested with a bunch of people, and wrote documentation.

VIEW RAW FILE ↗︎

I built an interactive narrative based game with Twine, and learnt about storylines, character backstories, and plot points / arcs. There's a playable copy linked!

PLAY OUR GAME ↗︎


I worked on an physical card game called Khooni (Killer), for which we designed cards, game mechanics, playtested with a bunch of people, and wrote documentation.

VIEW RAW FILE ↗︎

I built an interactive narrative based game with Twine, and learnt about storylines, character backstories, and plot points / arcs. There's a playable copy linked!

PLAY OUR GAME ↗︎

I turned our card game in a tile based 4X-type Board Game, with some new mechanics, new characters and modified rules, and playtested it (Felt a lot like Saboteur)

VIEW RAW FILE ↗︎

Current, for our final assignment, I am learning the ropes of GameMaker, where I have to build a 2D game over the course of next 2 weeks, where I'll be learning level design and game physics!

WORKING

I turned our card game in a tile based 4X-type Board Game, with some new mechanics, new characters and modified rules, and playtested it (Felt a lot like Saboteur)

VIEW RAW FILE ↗︎

Current, for our final assignment, I am learning the ropes of GameMaker, where I have to build a 2D game over the course of next 2 weeks, where I'll be learning level design and game physics!

WORKING


I worked on an physical card game called Khooni (Killer), for which we designed cards, game mechanics, playtested with a bunch of people, and wrote documentation.

VIEW RAW FILE ↗︎

I built an interactive narrative based game with Twine, and learnt about storylines, character backstories, and plot points / arcs. There's a playable copy linked!

PLAY OUR GAME ↗︎

I turned our card game in a tile based 4X-type Board Game, with some new mechanics, new characters and modified rules, and playtested it (Felt a lot like Saboteur)

VIEW RAW FILE ↗︎

Current, for our final assignment, I am learning the ropes of GameMaker, where I have to build a 2D game over the course of next 2 weeks, where I'll be learning level design and game physics!

WORKING

WORK

WORK

SKILLS

I specialize in Visual and Interaction Design where I use all my experience from building countless products to create amazing experiences and interfaces.

// ALL SKILLS

Visual Design

Interface Design

Interaction Design

Participatory Design

Experience Design

Identity Design

Presentation Design

Made with ❤️ by Aritro Paul

SKILLS

I specialize in Visual and Interaction Design where I use all my experience from building countless products to create amazing experiences and interfaces.

// ALL SKILLS

Visual Design

Interface Design

Interaction Design

Participatory Design

Experience Design

Identity Design

Presentation Design

// LANGUAGES

PYTHON

C++

SWIFT

// LANGUAGES

PYTHON

C++

SWIFT