Game Design Intern @ Respawn
Aritro Paul
GDI
Aritro Paul
Game Design Intern @ Respawn
Aritro Paul
Why I would be a good fit for Respawn?
Why I would be a good fit for Respawn?
// APPLICATION FOR INTERNSHIP
// APPLICATION FOR INTERNSHIP
Apart from generally being a huge fan of Respawn games, (I've played all the major ones), currently I've been studying game design as part of my curriculum at UMD's Human Computer Interaction Program.
That has given me a very interesting insight on how games work, and how to develop game mechanics, design levels and conduct playtesting.

I worked on an physical card game called Khooni (Killer), for which we designed cards, game mechanics, playtested with a bunch of people, and wrote documentation.
VIEW RAW FILE ↗︎

I built an interactive narrative based game with Twine, and learnt about storylines, character backstories, and plot points / arcs. There's a playable copy linked!
PLAY OUR GAME ↗︎

I worked on an physical card game called Khooni (Killer), for which we designed cards, game mechanics, playtested with a bunch of people, and wrote documentation.
VIEW RAW FILE ↗︎

I built an interactive narrative based game with Twine, and learnt about storylines, character backstories, and plot points / arcs. There's a playable copy linked!
PLAY OUR GAME ↗︎

I turned our card game in a tile based 4X-type Board Game, with some new mechanics, new characters and modified rules, and playtested it (Felt a lot like Saboteur)
VIEW RAW FILE ↗︎

Current, for our final assignment, I am learning the ropes of GameMaker, where I have to build a 2D game over the course of next 2 weeks, where I'll be learning level design and game physics!
WORKING

I turned our card game in a tile based 4X-type Board Game, with some new mechanics, new characters and modified rules, and playtested it (Felt a lot like Saboteur)
VIEW RAW FILE ↗︎

Current, for our final assignment, I am learning the ropes of GameMaker, where I have to build a 2D game over the course of next 2 weeks, where I'll be learning level design and game physics!
WORKING

I worked on an physical card game called Khooni (Killer), for which we designed cards, game mechanics, playtested with a bunch of people, and wrote documentation.
VIEW RAW FILE ↗︎

I built an interactive narrative based game with Twine, and learnt about storylines, character backstories, and plot points / arcs. There's a playable copy linked!
PLAY OUR GAME ↗︎

I turned our card game in a tile based 4X-type Board Game, with some new mechanics, new characters and modified rules, and playtested it (Felt a lot like Saboteur)
VIEW RAW FILE ↗︎

Current, for our final assignment, I am learning the ropes of GameMaker, where I have to build a 2D game over the course of next 2 weeks, where I'll be learning level design and game physics!
WORKING
WORK
WORK


SKILLS
I specialize in Visual and Interaction Design where I use all my experience from building countless products to create amazing experiences and interfaces.
// ALL SKILLS
Visual Design
Interface Design
Interaction Design
Participatory Design
Experience Design
Identity Design
Presentation Design
Made with ❤️ by Aritro Paul
SKILLS
I specialize in Visual and Interaction Design where I use all my experience from building countless products to create amazing experiences and interfaces.
// ALL SKILLS
Visual Design
Interface Design
Interaction Design
Participatory Design
Experience Design
Identity Design
Presentation Design
// LANGUAGES
PYTHON
C++
SWIFT
// LANGUAGES
PYTHON
C++
SWIFT